Le Digital Training Gyms, innovative model of Gamification developed by PIAZZA COPERNICO aimed at activating digital learning processes experience-driven, have now become a Case Study recognized for its excellence in the world of education.

La Digital Training Gym, which can be used in training projects both online and in the classroom, through the metaphor of sports training allows you to put your skills into play in a simulated realistic environment.

It requires complex design that must necessarily be adapted to the characteristics and needs of the company.

Within the Digital Training Gym the user's micro-organizational world is reconstructed, which is immersed in a scenario in which it will:

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After three prestigious awards obtained to the IV edition of the AIF Adriano Olivetti award for the design and ad hoc realization of this type of learning objects  in INAIL, the Gamification case study applied to the business context was presented in detail in a following and highly appreciated intervention by our Research and Development Manager Daniela Pellegrini during Elearningpoints 2019, the first online conference on the state of e-learning in Italy held on 30-31 October 2019.

THE COMPLETE INTERVENTION on the blog Winning eLearning

Bad DIGITAL TRAINING GYMS they never stop evolving, every new customer for whom the gym is equipped is a source of inspiration for new applications, so the Gamification tool is enriched day by day with additional functions.

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