An old lesson learned at school tells us about dilemmas, and how logic supports problem solving and the identification of solution strategies.
Perhaps we will never be able to resolve Hamlet's philosophical dilemma with the famous phrase "to be or not to be: that is the question" with which he explains why human beings do not decide to take their own lives due to the fear of finding something worse after death. death, and for this reason he is led to endure and suffer.
But we can train one of the most important personal skills of our time, the basis of creativity, innovation, and flexibility in approaching reality.
The importance of problem solving
Il problem solving of all life skills it is one of the most relevant. In fact, every human decision requires consideration, and therefore problems are our natural condition of life.
Knowing how to use the rules of reasoning in a conscious way enriches our decision-making processes, trains us to evaluate strategies and trains our intelligence.
What does it take to solve a problem?
Information, an analysis method and a strategy.
An experimental project dedicated to problem solving
For this reason, our Research and Development team has dedicated an experimental project to problem solving, in collaboration with the experts at Smarted, to study a training model based on the practical test and on a mobile learning use.
Thus the project was born PIA – Problem Solving Improvement App, which aims to offer an agile and engaging tool for practicing reasoning with logical and problem solving questions, and continuously training on one of the most strategic personal life skills in life and work.
Who it is intended for: everyone, truly everyone.
Why did we choose mobile learning as a delivery model for the exercises?
We started from the very concept of exercise, as an autonomous and self-regulated activity to test one's abilities. So mobile learning was the natural choice.
From the experience ofPIA App some interesting reflections on the topic of mobile learning.
- Use in the App effectively enables a personal and self-managed learning context, which is not affected by the stress of recording results in a more formal context.
- The results are perceived for personal use and consumption, considered as results to be overcome with a view to improving one's performance.
- The context mobile devicesFurthermore, it accommodates paradigms of use similar to gaming, in which some interaction models are generally more acceptable. In a structured course, for example, the feedback from a test is always written in a positive way of improvement. In mobile, we can actually adopt freer communication models, for example through negative feedback dynamics and error reporting which are more easily accepted by the user.
- The dynamics of use is based on challenge and repetition. In this way the use of time is cyclical and non-linear, and allows learning through trial and error, progressive feedback and an inductive path from proof to theory and not the other way around.
We created the Guest version of Pia as an experimental project, but there were many ideas for both instructional designers and players.